
DAVID FAUTH
CV

Hi, it’s me, David!
Glad you found your way to my portfolio website.
Let’s start with a few fun facts about me:
The first video game I ever played was Bomberman, my all-time favorite TV show is Elementary, and my favorite ice cream flavor is coffee.
Now that you know a little bit about me — let’s talk about what I do.
I see myself as a dedicated and enthusiastic game designer, shaped by real-world experience in browser and mobile game development. My work so far has allowed me to hone my skills in content design, feature development, and cross-department collaboration. I’m known for my openness, strong communication skills, and a good sense of humor. I bring creativity, enthusiasm, and a constant stream of ideas to every project I work on.
I’m excited to continue learning, growing, and contributing to engaging and innovative game experiences in the future.
WORK EXPERIENCE
UPJERS
Current
September 2023
Intermediate Gamedesigner
Gradually shifting responsibilities from browser-based games to the design and development of two new mobile titles.
August 2023
November 2021
Junior Gamedesigner
Responsible for up to three browser-based games, focusing on weekly content updates, feature design, and cross department communication.
HOUSE OF TALES
September 2020
June 2020
Student worker
Work on an online escape game including story development, puzzle development and implementation in the QuinGame engine.
Mai 2020
January 2020
Internship
Conception of a new Escape Room, puzzle development, maintenance of Escape Rooms and realization and evaluation of a survey.
EDUCATION
UNIVERSITY
October 2016
June 2021
Mediadesign Hochschule (MD.H) Berlin
Gamedesign Bachelor of Science
HIGH SCHOOL
August 2006
June 2015
Evangelisches Ratsgymnasium Erfurt
High School diploma (Abitur)​
PROJECTS
Game design for three Browsergames
At Upjers, I worked as a game designer on several long-running browser games. My responsibilities included planning weekly content updates, designing new features, and coordinating closely with developers and artists.
Narrative-Driven Online Escape Game Puzzle
This online escape game was created as part of my work as a working student at House of Tales Berlin. The player accompanies the triad member When De on a dangerous mission and has to solve various puzzles.
Research Paper
In my bachelor thesis, I studied the tech tree of "Age of Empires 2: Definitive Edition". With the help of an in-depth analysis, I examined which factors contribute to the strength of a civilization.
Scavenger Hunt
I developed this Viking-themed scavenger hunt privately for Halloween. The scavenger hunt follows an overarching story around Norse mythology and includes various themed puzzles.
PC / Mobile Game
I developed this jump and run game together with fellow students as part of a university project. The player can switch between the real world and the shadow world, which causes some objects to change their properties.
Half Life 2 Map
This Half Life 2 map I developed as part of a university project and is an insert into the flow of the original campaign. The player explores and fights his way through a run-down underground laboratory.
Digital Card Game
I developed this digital single player card game together with fellow students as part of a university project. The player plays cards to gain more resources and build a pyramid as quickly as possible.
