
IMHOTEP´S HERITAGE
Digital Card game
OVERVIEW
Imhotep’s Heritage is a digital card game developed as my first university project. The game integrates strategic building and resource management into a card-based format. Players have 60 seconds to explore, revealing new cards that yield resources every 10 seconds. They must balance investing in upgrades—by combining field and building cards for bonuses—with resource conservation, all with the goal of constructing the winning building.
RESPONSIBILITIES
I served as both a programmer and game designer, focusing on developing the menus and UI while shaping key gameplay mechanics and balancing decisions. My early involvement in the planning phase allowed me to contribute significantly to the game's strategic design.
REFLECTION
This project was a formative experience that deepened my understanding of game design and the importance of effective collaboration among designers, programmers, and artists. Although some card effects remain unclear and the game leans heavily on luck, with short rounds limiting strategic depth, these challenges have highlighted clear areas for future improvement. I value the lessons learned from my first game project.
IMPRESSIONS
![]() PlayspaceBottom Left there is an Explore button to discover new fields. At the top right you can see the resource display. The plus number is the additional income that the player receives every 10 seconds. At the top center is the timer that shows the remaining game time, at the top left is the High Score and at the bottom center is the "hand" with the building cards. | ![]() Field CardsThe 3 standard field cards are Palm Forest for the resource Wood, Irrigation Area for the resource Food and Stone Pit for the resource Stone. | ![]() Upgraded Field CardsPalm Forest is upgraded with a Lumber Camp, giving an additional 20 wood. The same applies to the Mill for food and Transport Ship for stone. On the top right you can see the significantly higher resource income. |
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![]() Victory conditionFruit Valley is a hybrid card that gives 2 resource types, in this case stone and food. On Desert cards, if the resources are available, the victory building "Khufu Pyramid" can be built. | ![]() Game modesThere are three different game modes with different victory conditions. |




